I was commissioned to create 6 high-quality weapon models—five based on real-world firearms and one custom sci-fi laser rifle designed from scratch. Each model was optimized for real-time use in Unity, staying under a 5K poly limit while maintaining clean topology and strong silhouettes.
For texturing, I followed a full PBR workflow, procedurally generating and baking maps in Blender 4.3. The final assets include diffuse, roughness, metallic, height, and normal maps, all at 4096x4096 resolution for sharp, detailed textures.
To better showcase functionality, I also rigged and animated several of the weapons, adding extra polish for presentation. The goal was to deliver game-ready assets that balance performance and visual quality.
cheers!
mossberg 500 tt
single barrel shotgun tt