Drawing heavy inspiration from Halo's Forerunner designs, I created this shiny, metallic, and ethereal building. Energy pulses and circuits race across their surfaces, guarding an immaculate landscape. In the background, a spaceship flies in low orbit, exploring these unknown regions.
This is a polished blocking used for environmental concept/ideas for a exploration / open world game who takes heavy inspiration for aesthetics and the feeling of freedom provided in the previosly mentioned Halo Series (specially Halo Combat Evolved 2001)
al rendered in eevee nexts worked in blender 4.4
night ambience variation + chromatic aberration
noon ambience variation
ambience variations & wireframe